As the GSoC midterm approaches, I've decided on a few goals to attain by midterm. In general, I would like to have a playable demonstration of the non-combat parts of the game. So the goal is for the player to be able to see and interact with the board and their fleets and see the expected result except where combat would occur. To accomplish this, I need to complete the following things before midterm:
- finish up the orders
- implement scoring
- implement end-game conditions (although they probably wont be reached without combat)
- make sure orders are processed in the correct order (see: http://nuleren.blogspot.com
/2008/05/thoughts-on-simultane )ous-turns.html
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